How Unity Changed Games Designing World


It is no secret that Unity changed game development.

But how exactly?

Back then, when the general public could only make use of either free rendering frameworks and libraries, creating games was very tough. Only most stubborn people would succeed, because scaling the project was nearly impossible, without game engine.
 
But what about other game engines?

Well there were game engines, but nothing was free. For beginners, independent game developers and small companies consisting of student friends without budget, game engine was out of the question, due to the cost.

And what Unity did

Unity saw this struggle as opportunity. Why not release our product for free, and leave paid option for bigger companies and decided people?

And that's what they did, and tons of people suddenly got interested in game development.

Since that decision, Unity became most popular game engine (deserved) but also skyrocketed general indie development, people knowledge and interest, and generally supported game creation in any way they could, not only indie, but also corporate.

Past vs Now

In the past, if you wanted to make games, unless you were a pro programmer and very stubborn one, you wouldn't succeed.

Even initial creator of Minecraft admitted, that he lost interest in developing the game, due to how hard scaling of big product was. And he was, a professional programmer, especially good at coding 3d graphics, and math.

Now, you can create similar games to Minecraft without as big abilities as his (you still need some), with less time, more ease, and overall process is more entertaining and less frustrating.

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